Session Start (Thunder_God:#CR): Thu Jun 15 18:23:37 2006 [18:23] *** #CR: @Thunder_God [18:23] *** #CR was created on Thu Jun 15 18:24:06 2006. [18:24] *** Filip has joined #CR. [18:24] *** SSF has joined #CR. [18:25] *** Ashera has joined #CR. [18:27] Thunder_God: Die rolling format is as follows !roll X(d6) since we don't want totals, but single results. [18:27] Thunder_God: For example: [18:27] Thunder_God: !roll 5(d6) [18:28] Thunder_God: #roll 5(d6) [18:28] *** -RPGServ- Parse Error: invalid expression expression was: [18:28] *** -RPGServ- 5(d6) [18:28] *** -RPGServ- ( ^) [18:28] Thunder_God: Whaaaa. [18:28] Filip: !roll 3(d6) [18:29] Thunder_God: See, #roll X(1d6) [18:29] Thunder_God: #roll 3(1d6) [18:29] *** -RPGServ- Parse Error: invalid expression expression was: [18:29] *** -RPGServ- 3(1d6) [18:29] *** -RPGServ- ( ^) [18:29] Thunder_God: Ok, monkey got it right. [18:29] SSF: #roll 5[1d6] [18:29] *** -RPGServ- [18:29] Thunder_God: You do #roll N[1d6] [18:29] SSF: Bam. [18:29] Filip: #roll 5(d6) [18:29] Thunder_God: Filip, [1d6] [18:30] Thunder_God: Square brackets, and include it as 1d6. [18:30] SSF: #roll 10[1d89] [18:30] *** -RPGServ- [18:30] Filip: #roll 5[d6] [18:30] Thunder_God: Ok, let us begin? [18:30] Filip: #roll 5[1d6] [18:30] *** -RPGServ- [18:30] Filip: ah [18:30] Thunder_God: Selene, a question, how much time do you have till you have to leave, so we could design it? [18:31] Ashera: it's not so much "leave" as "fall over from sleep-deprivation" [18:31] SSF: Caffiene! [18:31] Ashera: um, no [18:31] Filip: Ok, so let us know if you lose consciousness or something ;) [18:31] Thunder_God: Heh, Selene, how long do you have in Awake land then? [18:31] Ashera: it's 23:32 here, i'd like to not go past 0300 [18:31] Thunder_God: I want to stop 15 mins before that and discuss the session. [18:32] Thunder_God: Ok, 3.5 hours. [18:32] Ashera: ahhh [18:32] Ashera: but maybe earlier than that [18:32] Ashera: on account of not being able to remember how much sleep i actually got last night [18:32] Thunder_God: Okay, we have Character 1, for whom Ashera is Water, Filip is Rat and Andrew is Dirt, please generate it. [18:32] Thunder_God: K. [18:33] Filip: Andrew? [18:33] Thunder_God: Andrew, you generate the character with input from Selene. [18:33] SSF: Yup. [18:33] Thunder_God: First, a one liner concept. [18:33] Ashera: er, did we already figure out enlightened and stuff? [18:34] Thunder_God: I am Enlightened, naturally ;) [18:34] Filip: BTW, which char will be mine? I'd like to put everything on a sheet here [18:34] Ashera: er, not who [18:34] SSF: Alright, a balding man in his late 30's or early 40's who is suffering a crisis of identity. [18:34] Ashera: the questions in the "what?" section [18:34] Filip: Any setting suggestions? Unspecified modern city? [18:35] Ashera: i'm kind of in the mood for something towards the light/silly side rather than dark and gritty [18:35] Thunder_God: Filip>Depends on the concepts, you can have one character be a journalist in 30s' congo, another a cop in modern NYC, this is why we create characters one at a time. But unless anyone has any thoughts, the default setting is Suburbia, with Tarantino amounts of crime ;) [18:35] Thunder_God: What is his name Andrew? [18:35] Ashera: which, uh, may not fit this game [18:35] Thunder_God: Selene, you answer these questions for yourself. [18:35] Filip: ok [18:36] Filip: I'll take the second char if you don't mind [18:36] Thunder_God: Andrew, Selene, pick Traits, 8 to spread amongst the three Traits, 1 is minimum, 5 is maximum, each Trait begin at 0, Selene, feel free to suggest/veto some things. [18:36] SSF: a balding man in his late 30's or early 40's who is an ex-clown, having spent 12 years in the Circus and retired earlier this year. He is an expert balloon animal crafter. [18:36] SSF: Better? :P [18:36] Thunder_God: Filip>Hold on, we're doing them one at a time :) [18:37] Thunder_God: Andrew>Too long, "Ex-clown" is it. [18:37] Thunder_God: Traits please. [18:37] Filip: ok, I just want to put everything on the charsheet right away, so I have to know which char is "you" for me ;) [18:37] SSF: 3 3 2 [18:38] Thunder_God: Filip: you're Rat for this character, so for you this is character 2. [18:38] Thunder_God: Selene, any objections? Andrew, that 2 is for Social? [18:38] Ashera: i have no clue what order those are in [18:38] Filip: Ok, whatever. I've just found myself on the sheet :) [18:38] Filip: My. Complicated it is :) [18:39] SSF: physical, mental, social [18:39] Thunder_God: :: bops Andrew:: Which is the 2? [18:39] Thunder_God: K. [18:39] Thunder_God: Filip>This section probably works best in person, heh. [18:40] Thunder_God: Selene, does that seem fine to you? [18:40] Thunder_God: And Andrew, name. [18:40] Ashera: um, sure [18:41] Thunder_God: Selene, a name for our ex-clown? [18:41] SSF: Rod [18:41] Ashera: as a clown he was The Great Buffini [18:42] Ashera: but he also has a normal name [18:42] Thunder_God: Rod, The Great Buffini it is. [18:42] Thunder_God: Filip and Andrew, a Goal for your Aspects for Rod? [18:43] Filip: He wants to get drunk [18:44] Thunder_God: Ok. Andrew? [18:44] Thunder_God: I thought of less immediate goals, but you know what, let's see what happens :) [18:44] SSF: I agree [18:44] Thunder_God: No Andrew, a Goal of Dirt Aspect for Rod. [18:45] Thunder_God: Each of Dirt and Rat get one initial free Goal. You must set a scene to follow one of the character's goals, even another Aspect's. [18:45] Filip: Are the specialties formalised in this stage? [18:45] Ashera: how about something like "get a normal job"? [18:45] Thunder_God: Yup. [18:45] Ashera: (for the dirt goal) [18:45] SSF: Hrm... [18:46] Thunder_God: Yup to Filip, Selene, that's fine, but it's Andrew's choice. [18:46] SSF: I think that sounds fine. [18:46] Filip: I won't suggest anything... I won't suggest anything... I won't... :D [18:46] Ashera: why not? [18:46] Thunder_God: Ok, Andrew, 3 Specialties, which can include jobs, proficencies, hobbies, social status, wealth, etc. [18:46] Filip: his choice [18:47] Thunder_God: Selene, you also get input here. [18:47] Ashera: i liked the balloon animals idea you had earlier [18:47] Thunder_God: Create Balloon Animals is 1, two more, by Andrew. [18:48] Thunder_God: Andrew, all backgrounds and specialties of WW games fit. [18:48] Ashera: celerity? [18:48] Ashera: :) [18:48] Thunder_God: LOL [18:48] Thunder_God: Not supernatural powers :P [18:48] SSF: Balloon Animals, Driving, and Dancing [18:48] Filip: First Craft Excellency? [18:48] Thunder_God: Fine. [18:48] Thunder_God: No Exalted :P [18:48] Thunder_God: I said Backgrounds and Specialties ;) [18:48] Ashera: Manse? [18:49] Ashera: that's an exalted background... [18:49] Filip: Baloonstrider :D [18:49] Filip: an artifact [18:49] Thunder_God: Ok, character #2, Filip is Dirt, Andrew is Water. [18:49] Thunder_God: This game is setting-less, mostly, Exalted is feasible. [18:50] Filip: Sarah. 15 y.o. girl, who ran from home, 'cause parents didn't let her to keep a puppy. [18:50] Thunder_God: Selene, you're Rat for this character. [18:50] Ashera: yay [18:50] SSF: sounds good. [18:50] Thunder_God: Filip>Sarah, Teenager runner, no puppy-no love. [18:50] Thunder_God: How's that? [18:51] Filip: yup [18:51] Filip: P1, M3, S4 [18:51] Thunder_God: Andrew, does that seem ok to you? [18:52] SSF: Sure. [18:52] Thunder_God: 3 Specialties, one by Andrew, two by Filip please(amount isn't in rules, just want to ensure everyone gets to donate). [18:52] Filip: Cute Puppy [18:53] Filip: Manga Drawing Exc... (shuts up) [18:53] Filip: and... [18:53] Thunder_God: How is Cute Puppy a specialty? [18:53] Filip: A background [18:53] Thunder_God: I used that as an example. [18:53] Thunder_God: How does it let you do better on rolls? [18:54] Ashera: the power of cuteness? [18:54] Thunder_God: This isn't DitV, heh, it's more like CoS in that regard. [18:54] Filip: You remember all those familliar rules ;) [18:54] Filip: that, and he barks when in danger [18:54] Thunder_God: Heh, okay, cute (puppy) it is. [18:54] Filip: and she cares about him - determination bonus and stuff [18:54] SSF: lol [18:54] Thunder_God: Andrew, one Specialty from you. [18:54] Filip: CoS? [18:54] Thunder_God: Filip, remember, Specialty dice are subject to my okay. [18:54] Thunder_God: Conspiracy of Shadows. [18:55] Filip: I haven't seen the game. Ok, we'll see what comes out of it [18:55] Thunder_God: :: prods Andrew:: [18:55] Filip: anyway, there ae no rules about losing specialties, so she gets her puppy protection :) [18:55] Thunder_God: BTW, I;m working the sheet, once it's done I'll post it on Geocities. [18:56] Thunder_God: Heh, yes she does Filip, at least until I feel mean, cause the main word is Cute ;) [18:56] SSF: Running fast without shoes [18:56] Filip: so she gets cuteness protection, that's good as well ;) [18:56] Thunder_God: Running shoeless it is. [18:56] Filip: hee, I like it [18:57] Thunder_God: Selene and Filip, Goals? [18:57] Ashera: get another puppy? [18:57] Ashera: MORE PUPPIES!!! [18:57] Ashera: or maybe eat her puppy [18:57] Filip: To find some good part time job [18:57] Thunder_God: How is that Dirt? I agree, but I want to hear your explanation. [18:57] Ashera: but maybe not [18:58] Thunder_God: Remember people, this game is going to involve violence, hopefully ;) It's a Tarantino-esque feel, or Guy Ritchie. [18:58] Thunder_God: Erm, I meant, how is that Rat, Selene. [18:58] Ashera: eating the puppy? [18:59] Thunder_God: Heh, Eating her puppy is no go, getting another puppy. [18:59] Filip: (I won't suggest anything... I won't...) [18:59] Thunder_God: Her puppy has Specialty protection, for now. [18:59] Ashera: i was going for "hoarding behavior" [18:59] Ashera: filip, what were you thinking of? [18:59] Thunder_God: Filip, you can suggest, but it's her call. [18:59] Filip: your choice :) [18:59] Thunder_God: Also, no PMs please, all suggestions, all deals about dice and such, I want it ALL in the open. [18:59] Filip: she's curently homeless [19:00] Filip: she's 15 y.o [19:00] Filip: she's faaar away from her parents [19:00] Filip: do something with it :) [19:00] Thunder_God: Find a Guardian Figure? [19:00] Thunder_God: Oooh, possible Stockholm Syndrome! Heh.... [19:01] Ashera: hmm, that's not really grabbing me [19:01] Thunder_God: Ok Selene, make your pick, which one do you want, your call is final :) [19:01] Thunder_God: Get another Puppy? [19:02] Ashera: find a puppy *family* [19:02] Filip: You know what? Maybe this "one at a time" approach isn't as good after all. It works well on irc, though. [19:02] Thunder_God: Rat is Beast, not Animal, it's more of "Taking care of living beings" or "Surrogate motherhood" rather than "Hoardic behaviour". [19:02] Thunder_God: Filip>Let's discuss that after the session. [19:02] Thunder_God: Find a Puppy Family it is. [19:03] Thunder_God: Third character, you're the third Aspect, come on, generate this one without me. [19:03] SSF: I'm rat! [19:03] Ashera: Guy, your fine distinction between "beast" and "animal" is lost on me [19:04] Thunder_God: Selene>It's ok :) [19:04] Ashera: and i think it would be spiffy if she wound up doing a "julie of the wolves" thing except with stray dogs [19:04] SSF: Oh, and water's goal for the girl is? [19:04] SSF: I don't think I declared it. [19:04] Thunder_God: Heh, that would be cool. [19:04] Thunder_God: Andrew, no Water goal to begin with. [19:04] SSF: Ah, ok. [19:04] SSF: Wasn't sure. [19:04] Thunder_God: Selene and Filip, get cracking. [19:05] Filip: ? [19:05] Ashera: so we've got an ingenue, and we've got a mid-life-crisising guy [19:06] Ashera: so how about a sort of fake sage [19:06] Thunder_God: Filip, you're Water, so you give input to Selene. [19:06] Ashera: who goes around dispensing wisdom, but doesn't really have it? [19:06] Filip: oh [19:06] Thunder_God: Note, these three characters do NOT interact. [19:06] Thunder_God: Very important, they may run tangenitals, but they do not interact directly. [19:06] Ashera: but contrastyness [19:07] Thunder_God: No problem. [19:07] Thunder_God: Fake Sage is the concept? [19:07] Filip: wait a minute. what's the rat's goal for Sarah after all? [19:07] Thunder_God: Name, age, etc? [19:07] Thunder_God: "Find a puppy family" [19:08] Filip: o... k... which means "find a familly for the puppy", or "find more puppies"? [19:08] SSF: An older guy might work out. [19:08] Thunder_God: A whole bunch of puppies. [19:08] Filip: ok [19:08] Thunder_God: Name for Fake Sage? [19:09] Thunder_God: And age? [19:09] Thunder_God: :: prods Selene:: [19:09] Ashera: hrm, some old woman fortuneteller-type, i think [19:10] Ashera: or maybe just a gossip and meddler [19:10] Ashera: hrm, scratch that last one [19:10] Thunder_God: Filip, any input? [19:10] SSF: Fortuneteller works, maybe into holistic medicine [19:10] Filip: gypsy [19:10] Ashera: probably starting to go senile [19:10] Thunder_God: Remember, it's a FAKE at whatever it is, it doesn't really know much, just acting like that. [19:10] Thunder_God: Selene, Concept is from two words to a sentence, no more. [19:11] Filip: well, gypsy tarot lady [19:11] Thunder_God: No expanding that at this stage. [19:11] Thunder_God: Pick your succint character concept, age and name. [19:11] Ashera: no expanding the concept, or no expanding the length limit? [19:11] Thunder_God: The concept. [19:11] Ashera: half-senile fortuneteller lady [19:12] Thunder_God: You can do, "Senile, fake gypsy fortune teller" for example. No "Senile old lady, used to be a good tarot reader, but now when she lost her touch...." [19:12] Thunder_God: Good, age and name? [19:12] Ashera: 68 [19:12] Ashera: Madam Zurletha, a.k.a. Annie Whitman [19:12] Thunder_God: Filip, give us a good Polish name? [19:12] Ashera: unless someone has something more flavorful [19:12] Ashera: i figure her real name is actually really bland [19:13] SSF: I'm fine with that. [19:13] Thunder_God: A real Polish name. [19:13] Filip: oh my [19:13] Thunder_God: What is your old neighbour called? :P [19:13] Filip: that would sound exotic to you? [19:13] Thunder_God: No. [19:13] Filip: you know, we don't have neighbours actually :) [19:14] Thunder_God: I am 5/8ths Polish and 1/4th Romanian. [19:14] Filip: Jףzefina [19:14] Thunder_God: Josephina, aka Annie Whitman. [19:14] Ashera: mrmmm... [19:14] SSF: and 1/8th Mesopotamian [19:14] Filip: ok, so pick something else... [19:14] Thunder_God: Traits? [19:15] Filip: oh, soJosephina it is [19:15] Ashera: gyeah [19:15] Ashera: that was a 'gyah' [19:15] Ashera: not a "yeah" with extra baggage [19:15] Thunder_God: Heh. [19:15] Thunder_God: Gyah is good for an old senile tarot lady ;) [19:16] Thunder_God: Traits, Specialties, come on folks :) [19:16] Filip: Ashera, go on... [19:16] Ashera: Madam Zurinel [19:16] Thunder_God: Ok. [19:16] Ashera: she needs an over-the-top stage name! [19:17] SSF: stats! [19:17] Thunder_God: Let's focus on what matters, please :P [19:17] Thunder_God: ::Makes a memo to self, next playtest, use premade characters based on Pulp Fiction:: [19:17] Ashera: physical 2, mental 1, social 5 [19:17] Filip: yup Madame Zurinel sound good to me. Exotic. Non-polish. Good. [19:18] Thunder_God: How're you with that Filip? [19:18] Filip: fine [19:18] Filip: as for my specialty - let's say she's good with knife. Maybe we see some violence after all ;) [19:18] Thunder_God: Filip, 1 Specialty, Selene, 2. [19:18] Ashera: Dispensing homilies [19:19] Thunder_God: How is that a Specialty? [19:19] Ashera: being able to make up plausible-sounding "sayings" without actually knowing what she's talking about [19:19] Thunder_God: K. [19:20] Thunder_God: Giving Fake Homilies it is, second specialty of yours? [19:21] Ashera: shrieking? [19:21] Thunder_God: Andrew, what's your Rat goal for her while we're here? Something violent like "Killing that yappy bitch's dog" or "getting a revenge on my daughter in law for not visiting last christmas" are all good. [19:21] Thunder_God: Shrieking it is. [19:21] Thunder_God: Selene, your Goal? [19:21] SSF: Making the loud teenagers next door be quiet [19:22] Ashera: (thinking) [19:22] Thunder_God: Break my son's marriage? ;) [19:23] Filip: thinking is definitely a good goal for dirt :) [19:23] Thunder_God: Heh. [19:23] Thunder_God: Half-so when you're senile ;) [19:24] Filip: More-so. She needs to overcome her weakness and yadda yadda [19:24] Thunder_God: I'm kidding, Thinking is a non-goal. [19:24] Thunder_God: It's like "Walk". [19:24] Ashera: get her house really clean? [19:25] Thunder_God: What's stopping her? [19:25] Ashera: maybe she has 10 cats! [19:25] Thunder_God: Filip? [19:25] Ashera: dunno [19:26] Filip: Water doesn't set the goal [19:26] Thunder_God: Get recognized as a master tarot card reader? [19:26] Thunder_God: I asked for ideas. [19:26] Thunder_God: Andrew, do you have any ideas? [19:26] Filip: connect her with mafia [19:26] Thunder_God: Heh. [19:26] Filip: bulgarian mafia [19:26] Thunder_God: Get her grandson married? [19:26] SSF: I have a hard time reading IRC, all our text looks the same :/ [19:27] Thunder_God: Get her grandaughter married to that gangster? [19:27] Thunder_God: Andrew, I use Trillian.... [19:27] Ashera: get her daughter-in-law to clean her house? [19:27] Thunder_God: That works. [19:27] Thunder_God: Gimme a sec. [19:28] Filip: Andrew, your goal? [19:28] Thunder_God: Shut up the loud teenagers next door. [19:28] Filip: oh [19:28] Thunder_God: Gimme a sec to upload our sheet. [19:29] Filip: how I missed that? ;) [19:29] Thunder_God: Beats me :P [19:29] SSF: :P [19:29] Thunder_God: (Link: http://www.geocities.com/tundra_no_caps/charactersheetbetatest.pdf)http://www.geocities.com/tundra_no_caps/charactersheetbetatest.pdf Current sheet. [19:29] Thunder_God: Get this, so we'll all be on the same page. [19:30] Thunder_God: Now we're going to start from the top with the initial flood scenes, ok? Each Flood Scene that occurs also gives me 1 extra Token, so I'll finish this stage with a total of 8 Tokens. [19:31] Thunder_God: First up, Rod, each of you gains 1 free die, who wishes to bid extra dice, how many, who wishes to bid Tokens, etc...? [19:32] Ashera: brb, need to get water [19:33] Thunder_God: K, Filip, Andrew, do you wish to spend any resources? I, as the Enlightened, will stay out of this stage for all characters. [19:33] Filip: doesn't you stage it first? [19:33] Filip: oh, it's bidding [19:34] Filip: i'll take my chance with 1 die [19:34] Thunder_God: Yes, we're going to undergo bidding for the 16th Dot for all characters first. [19:34] Thunder_God: Andrew? [19:34] SSF: I thought we need to know the scene. 2 die! [19:34] Filip: is it possible to increase the stakes now? [19:34] Ashera: back [19:35] Thunder_God: Andrew, at the end of character generation we do a Bidding for the 16th unclaimed Aspect Dot, this is marking the moment of beginning to go on the road to enlightenment, this is before play, and remember, we undergo it for all 3 characters. [19:35] Thunder_God: WB Selene, do you wish to bid? [19:35] Thunder_God: Also remember, you only gain dice back for winning in real world Conflicts, not in Bidding. [19:36] Ashera: hrm, not for this guy [19:36] Filip: so I'll stay at this 1 free dice [19:36] Thunder_God: Filip, till everyone passes you can keep bidding. [19:36] Thunder_God: Filip, 1 die for you? [19:36] Filip: pass for now, 0 bid, 1 free [19:36] Thunder_God: Ok, Andrew, roll 1, you have 4 dice left, everyone else roll 1 die. [19:36] Thunder_God: Andrew, roll 3. [19:36] Thunder_God: Err. [19:37] Filip: or wait. I'm at maximum D. Res. does it mean that others get tokens now, or do I have to go over max? [19:37] Thunder_God: Filip, you don't gain dice. [19:37] SSF: #roll 3[1d6] [19:37] *** -RPGServ- [19:37] Thunder_God: The free die is for the roll. [19:37] Filip: he won [19:37] Thunder_God: Not necessarily. [19:37] Thunder_God: Filip, roll 1d6, Selene, you too. [19:37] Ashera: #roll 1d6 [19:37] *** -RPGServ- [19:38] Thunder_God: Erm, you're right, he won, it's roll under. [19:38] Filip: #roll 1[1d6] [19:38] *** -RPGServ- [19:38] Thunder_God: Ok, Andrew, you have 6 Aspect Dots. [19:38] Filip: well [19:38] Thunder_God: Next up, Sarah. [19:38] Thunder_God: Who wants to bid? [19:38] Ashera: i'll bid 1 [19:39] Filip: 3 [19:39] SSF: I'll bid 3 [19:39] Thunder_God: Selene has 5 dice left on Rat, Filip has 3 Dice left on Dirt, Andrew has 3 left on Water. [19:39] Thunder_God: Anyone wants to bid more, or bid tokens? [19:40] Thunder_God: 1 Token=2 Dice. [19:40] Ashera: we start with 3 tokens? [19:40] Thunder_God: ?Yup. [19:40] Filip: yup [19:40] Thunder_God: I have 7 Tokens right now. [19:41] Thunder_God: I began with 5 and got two for the two Flood Scenes we had/have now. [19:41] Thunder_God: Filip, Andrew, Selene, anyone wants to bid again or all pass? [19:41] Filip: pass [19:41] Ashera: bid 2 more! [19:41] Thunder_God: Andrew? [19:42] SSF: no additional [19:42] Filip: #roll 4[d6] [19:42] Thunder_God: Ok, everyone roll 4 Dice. [19:42] Thunder_God: Filip, it's 1d6 [19:42] Filip: #roll 4[1d6] [19:42] *** -RPGServ- [19:42] Ashera: #roll 4[1d6] [19:42] *** -RPGServ- [19:42] SSF: #roll 4[1d6] [19:42] *** -RPGServ- [19:42] Thunder_God: And Andrew wins. [19:42] Thunder_God: Again. [19:43] Thunder_God: Last, Annie Whitman! [19:43] Thunder_God: Who wants to bid? [19:43] Ashera: i bid 1 [19:43] Filip: 4 [19:43] SSF: I'll bid 2. [19:43] Filip: pass [19:44] Thunder_God: Anyone wants to bid more or spend Tokens? [19:44] Thunder_God: Filip passed, Andrew bid last, so he probably doesn't, Selene? [19:44] Ashera: pass [19:44] Thunder_God: Ok, everyone roll. [19:44] Thunder_God: Selene rolls 2, Filip rolls 5, Andrew rolls 3. [19:44] SSF: pass [19:44] Filip: #roll 5[1d6] [19:44] *** -RPGServ- [19:45] SSF: #roll 3[1d6] [19:45] *** -RPGServ- [19:45] Thunder_God: 1 suxx for Filip, ouch. [19:45] Ashera: #roll 2[1d6] [19:45] *** -RPGServ- [19:45] Thunder_God: Andrew wins, again.... [19:45] SSF: ! [19:45] SSF: No one can beat my low-rolling skills. [19:45] Filip: hm... wasn't there something about replenishing your dice res after gaining a dot? [19:45] Thunder_God: After you complete a Goal. [19:45] Filip: uhum [19:46] Thunder_God: Sec, trying to find rule. [19:46] Thunder_God: Page 17, top. [19:47] Thunder_God: Ok, here we go, I set up scene, then Selene goes. [19:48] Thunder_God: This is Suburbia, in the night, sirens blare, the police are chasing the crooks. On TV, the anchors tell you of a terrible blood feud between the russian cartel and the columbian mob, which is moving in, this is no law's land, but childrens run around, happy and without fear. This is your home, this is where you will be buried, or from where you'll ascend. [19:48] Thunder_God: Selene, pick Sarah or Annie. [19:49] Thunder_God: Then unless someone wants to buy Narration for you, pick a Goal for one of these characters and set a scene related to it, narrate line by line, so people could interject with Conflicts or things they want to initiate. [19:49] Ashera: Annie [19:49] Thunder_God: You can also pick an Aspect you don't control's Goal. [19:49] Thunder_God: Anyone wants to buy Narration rights? I assume not. [19:49] Ashera: Let's go with getting her daughter-in-law to clean up [19:50] SSF: not I [19:50] Thunder_God: And remember people, free prose is only to lead to Conflicts and to result from it, heh. [19:50] Thunder_God: Ok, begin narrating. [19:50] Ashera: Annie sweeps into her son's house, lots of clinging, dangly jewelry, and finds the family at dinner [19:51] Ashera: er, where by "clinging" i mean "clanging" [19:51] Thunder_God: We understood :) [19:51] Ashera: you never know!! [19:52] Ashera: She makes a big exaggerated hug and kiss to her son. "Frank, darling, how are you doing?" [19:53] Ashera: Frank is clearly nervous. "I'm doing fine, Mother, I'm, uh, just surprised you came by without warning." [19:54] Thunder_God: (Sure acts like a Polish grandmother) [19:54] Thunder_God: Ok, conflict time. [19:54] Thunder_God: Frank wants mom out of the house without getting her emotions hurt. [19:54] Filip: (Sure not) :) [19:54] Thunder_God: (Jewish polish grandmother then, I have 2!) [19:54] Filip: (You won) [19:55] Thunder_God: Selene, what are Annie's stakes/goals for the Conflict? [19:55] Thunder_God: (More like lost...) [19:55] Ashera: Hrm... [19:56] Filip: Selene has narration rights - so it is not possible for me to introduce any background elements now? [19:56] Thunder_God: Filip>Nope. [19:56] Ashera: She wants to indirectly guilt-trip the daughter-in-law into being more "dedicated" about the house [19:56] Ashera: by talking to frank [19:57] Ashera: or is that too indirect? [19:57] Thunder_God: Selene>If I win, you're out of the house, if you're in, the daughter-in-law is guilt-tripped to care more about your house. If I lose, you get her to visit you, but you still leave, if you lose, you leave and don't guilt trip her. [19:57] Thunder_God: How's that? [19:58] Thunder_God: And it'll be a Social Conflict, Frank has Social 3. [19:58] Thunder_God: No, your goal/stake is fine :) [19:58] Ashera: okay [19:58] SSF: Can I steal dice? [19:58] Thunder_God: Anyone wants to spend dice/Tokens to help? Each Die spent by Selene gives her another die. [19:59] Thunder_God: Yes you can. [19:59] Thunder_God: Every two dice spent by Filip/Andrew give one side 1 die. [19:59] Thunder_God: She has a Die Reservoir of 5, stealing won't prove effective. [19:59] SSF: Yeah, I noticed. [19:59] Thunder_God: Selene, without spending resources you roll 5 dice, you need to roll 5 or under, I roll 5 dice, need to roll 3 or under. [20:00] Thunder_God: Who wants to spend resources and who passes? [20:00] Thunder_God: I'm going to spend 1 Token, leaving me at 7 Tokens, to give Frank 2 more dice. [20:00] SSF: Can I do the same? [20:00] Ashera: what, nobody likes the old hag? :) [20:01] Thunder_God: You can. [20:01] Thunder_God: Though you may want to wait till she succeeds several times, so she'll lose marks when failing. [20:01] SSF: Will do! ;) [20:01] Ashera: i, um, totally do not have the currency cycle figured out [20:01] SSF: I don't follow that. [20:01] Thunder_God: afk, phone with grandma for 2 mins. [20:02] Thunder_God: Bak. [20:02] Thunder_God: Ok, I'm going to explain the currency(resources) cycle now, for everyone to follow. [20:03] Filip: what will we gain if she loses marks that we couldn't gain right away? [20:03] Thunder_God: Filip, he doesn't know what "Currency" means. [20:03] Thunder_God: Ok, let me explain please. [20:03] Filip: ok [20:03] Thunder_God: In real world conflicts, if you lose a Conflict, the relevant Trait gains a Mark, Marks=Trait level, Trait goes down, also, the relevant Aspect loses a die. [20:04] Thunder_God: If you win a real world conflict, you gain dice equal to your successes over other side, maximum of 6 dice. [20:04] Thunder_God: If you go over 6 dice, each other player gains one Token. [20:04] Thunder_God: In Bidding, you only spend dice, and no Marks. [20:04] Thunder_God: Each conflict won in real world gives Aspect one mark. [20:04] Thunder_God: Marks=Aspect, can try to win others' Aspect Dots. [20:04] Thunder_God: Lose real world conflict: Lose all Marks. [20:04] Thunder_God: Ok Selene? [20:05] Filip: and remind me - when can I set a new goal for this character? [20:05] Ashera: sorry, distracted [20:06] Thunder_God: Filip>After every Conflict or so, when something relevant happens. [20:06] Ashera: i think i got it [20:06] Ashera: although it would probably take me a while to intuit it [20:06] Thunder_God: Selene, no sweat. Do you wish to use any Resources to help you or not? [20:07] Ashera: yeah, i'll spend two dice [20:07] Thunder_God: Ok, roll 7 Dice, I'll roll 5. [20:08] Thunder_God: You have 3 dice left before the roll. [20:08] Thunder_God: # roll 5[1d6] [20:08] Ashera: #roll 7[1d6] [20:08] *** -RPGServ- [20:08] Thunder_God: #roll 5[1d6] [20:08] *** -RPGServ- [20:08] *** -RPGServ- [20:08] Thunder_God: You have 5 successes to my 3. [20:09] Thunder_God: You gain two dice, putting you back at 5, Filip, Narrate please, unless someone else wants to buy Narration rights? [20:09] Thunder_God: (Note, she staked for Guilt-tripping daughter-in-law, not yet to have her clean) [20:10] SSF: (brief afk) [20:10] Thunder_God: (K) [20:11] Filip: So, Madame Zurinel ignores Frank and bursts into the house, complaining how old and tied she is, and how her back hurts when she cleans her house, so that she must visit her family to regain some strength and all. [20:13] Filip: She even adds some old Polish proverbs about the problems of old age. [20:14] Filip: She sits on the sofa, moaning from her backache, grabs the pilot and starts switching channels. [20:14] Thunder_God: (Filip, no one is going to interrupt, say all you have to say :)) [20:15] Filip: And by no means, she doesn't allow anyone to interrupt her complaints. Still complaining, she finds some soap opera that she knows everyone besides her hates there. [20:16] Filip: My, old people's problems everywhere on the screen. She increases the volume, complaining that she's starting to getting deaf. [20:16] SSF: (back) [20:16] Filip: Which she is not. [20:17] Thunder_God: (WB) [20:17] Filip: Who decides on NPC actions for now? [20:17] Thunder_God: You narrate everything. [20:18] Thunder_God: Burglar bursting in, dog biting ol' grandma, everything. [20:19] Filip: OK, so her daughter-in-law says that she's starting to get head-ache and tries to sneak away upstairs. [20:21] Filip: Madame sits and watches the TV, while her son sits near and tries to be kind [20:22] Thunder_God: (remember, she did manage to guilt-trip the daughter-in-law) [20:22] SSF: (Could I steal narration rights?) [20:22] Filip: Upstairs, her daughter in law closes the door to her room, and sits there alone, starting to feel a guilty [20:22] Thunder_God: (nope) [20:23] Filip: (God, someone react :/) [20:23] Thunder_God: (dude, just say you're done). [20:23] Thunder_God: Ok, and we're done with this scene. [20:23] Thunder_God: Next up, Filip, pick a character. [20:23] Thunder_God: Unless someone wants to set new goals for Annie? [20:23] Filip: Anyway, Madame feels quite comfortable by the TV and she doesn't want to go away. [20:24] Filip: OK, new goal: enjoy frank's custody as long as possible [20:24] Thunder_God: Filip, there are no reactions, you narrate the conflict's outcome and then when you're done we move to the next scene, this seems a good point like any. [20:24] Thunder_God: A goal for which Aspect is that? [20:24] Filip: Water [20:24] Thunder_God: And it's going to cost you a Token, which you give me. [20:25] Thunder_God: Hmm, no go, Water is about release, not containment. [20:25] Thunder_God: Ok, why not move to next scene, yours Filip, pick a character :) [20:25] Filip: she'll be watching TV there, ignoring all the problems [20:26] Thunder_God: That's too momentary to be a goal. [20:26] Filip: what would be a legitimate goal for water? [20:26] Thunder_God: Right now, there isn't one, after this Scene. Goals for Water also do less, since you still only pick Scenes for characters for whom you're Dirt/Rat. [20:26] Thunder_God: Unless you want to pay a Token. [20:27] Thunder_God: Let's move on, either a scene for Sarah or for Rod. [20:27] Filip: ok, forget about that goal [20:27] Filip: Let's get to the clown [20:27] Thunder_God: Anyone wants to buy Narration rights? [20:28] SSF: Who would get it by default? [20:28] Thunder_God: Filip. [20:28] SSF: I'll buy it. [20:28] Thunder_God: Filip, do you accept the offer? [20:28] Filip: no [20:28] Thunder_God: Ok, Filip, Narrate away. [20:29] Thunder_God: Line by line, so we can interject. And remember, when you narrate the _outcome_, just type it all out, there are no interjections. [20:30] Filip: Ok then. Rod drives through the city, looking for some nice bar to sit and get so drunk to forget about his miserable life [20:30] Thunder_God: Ok, that'd be the get drunk goal. [20:31] Filip: He finds some suitable place, gets out of the car and moves inside the "Kalasznikov" night club [20:32] Thunder_God: (People, get some conflicts, without a Conflict a scene is never over ;)) [20:32] Filip: He finds his way to the bar, ignoring the looks he gets from everyone inside [20:32] Thunder_God: (Each scene MUST have at least one Conflict) [20:32] Filip: Sits at the counter and makes the old Milk joke [20:32] Thunder_God: Ok, I'll interject. [20:33] Ashera: (what's the old milk joke?) [20:33] Filip: He shouts "Milk!" :) [20:33] Thunder_God: Some redneck next to him tells him to shut up and get out of here, they don't want whinos here(What I'm doing is not exactly legal, you should include options for Conflict in your narration) [20:34] Filip: I think there are some options [20:34] Thunder_God: (But since you people currently shy away from Conflict I'm going to interject some when it's plausible but not yet apprent). [20:34] Thunder_God: Well, the stakes for the Redneck: Beat Filip out of this place. [20:34] Thunder_God: Erm, beat Rod. [20:34] Filip: ekhem [20:34] Thunder_God: He'll use Physical, Rod can fight back, Rod can try to escape, Rod can try to get him to calm down, this depends on what you want and the Aspect. [20:35] Thunder_God: This may be a good point to try and wrest control folks. [20:35] Filip: Stakes for Rod - tries to calm him down and drink, drink, drink [20:35] Thunder_God: Get him to calm down is Dirt, beat him and prove himself king of the hill is Rat, just try to get out is prolly Water. [20:35] Thunder_God: Anyone else wants to try and wrest control? [20:35] SSF: I will. [20:35] Filip: ok, I'll change the stakes [20:36] Thunder_God: Filip, wait. [20:36] Filip: he sees in what situation he got himself, so he'll try to run from the club [20:36] Thunder_God: If no one tries to wrest control, you can use whatever stakes you want(though Aspect thematic is better) [20:36] SSF: I want to tell him to relax and that I'll leave. [20:36] Thunder_God: But once people try to wrest control, then it must be Aspect thematic. [20:36] SSF: It'll be social. [20:36] Thunder_God: Ok, Bidding. [20:37] Thunder_God: Andrew has 6 dice, Filip 5, both need to roll 3 or lower. [20:37] Thunder_God: Rod will use Physical if Filip wins, and indeed Social if Andrew wins. [20:37] Thunder_God: Anyone wants to spend resources? [20:37] Filip: 1 Token, 3 dice, thats 10 dice for me [20:37] Thunder_God: :: prods Selene, to check she's alive:: [20:38] Ashera: guba? [20:38] Ashera: gah, sorry, fading [20:38] SSF: I'll expend 1 die and 1 token. [20:38] Ashera: this'll probably be the last scene i can manage [20:38] Thunder_God: That leaves you with 2 Tokens and 3 dice. [20:38] Thunder_God: Selene>Got it. [20:38] Thunder_God: That leaves Andrew at 2 Tokens and 3 dice as well. [20:38] SSF: #roll 9[1d6] [20:38] *** -RPGServ- [20:38] Thunder_God: Ok, Andrew, roll 9 dice, Filip, roll 10. [20:39] Filip: #roll 10[1d6] [20:39] *** -RPGServ- [20:39] SSF: My target is 4 or less right? [20:39] Thunder_God: 3 or less for both of you. [20:39] Thunder_God: And Andrew wins! [20:39] Filip: 4 sux [20:39] SSF: 3 sux v. 3 sux [20:39] Filip: 1,1,3,3 [20:39] Thunder_God: Andrew, you have 1, 1, 3, 3, that's four suxx. [20:39] SSF: err I had 4. [20:39] SSF: yay. [20:39] Thunder_God: Filip has 2, 3, 1. [20:39] Filip: ok [20:40] Thunder_God: Ok, now you're going to roll Social against redneck. [20:40] Filip: I looked at the wrong roll :) [20:40] Thunder_God: Redneck only has 1 social die. [20:40] SSF: 2! [20:40] Thunder_God: But he's surrounded by his mates, that's 1 Advantage dice to him. [20:40] Thunder_God: He's also intoxicated, which means he's less likely to listen, another 1 Advantage die for him. [20:40] Thunder_God: And because reality really hates Rod, I'm going to spend 1 Token. [20:40] SSF: Anyone want to help Rod? [20:41] SSF: I'm not going to spend anything extra, myself. [20:41] Ashera: i'll spend 2 of my dice to give him 1. (that's right, i think?) [20:41] Thunder_God: You are right. [20:42] Thunder_God: Ok, Andrew, you roll 7 dice against a difficulty of 2 or less. [20:42] Thunder_God: Where me, going physically, being redneck have 5 dice against a difficulty of 4 or less. [20:42] Filip: Token, +2 dice to redneck [20:42] Thunder_God: That's 7 dice. [20:43] Thunder_God: Andrew, you can choose to fight, and then get him to calm down, or whatever. [20:43] Thunder_God: This is obviously going to be physical anyway, the Stakes though for you winning involve talking. [20:43] SSF: Calm him down and then leave, regardless, I want him out of the bar. [20:43] Thunder_God: So you have 7 dice, difficulty 3 or less. [20:43] SSF: 2 or 3? [20:43] Thunder_God: I have 7 dice of difficulty 4 or less. [20:43] Thunder_God: You have 3, this is a physical test. [20:43] Filip: social 2 [20:43] Thunder_God: If you win though, narrate it socially. [20:44] Filip: oh [20:44] SSF: Ok [20:44] SSF: #roll 7[1d6] [20:44] *** -RPGServ- [20:44] Thunder_God: # roll 7[1d6] [20:44] Thunder_God: #roll 7[1d6] [20:44] *** -RPGServ- [20:44] *** -RPGServ- [20:44] Thunder_God: I have 5 successes over your 3. [20:44] Thunder_God: You gain a Mark, I gain a Token, you lose a Die, putting you at 0. [20:45] Thunder_God: Selene, Narrate. [20:45] Filip: Physical mark? [20:45] Thunder_God: Yup. [20:45] Thunder_God: I didn't note it out loud, but yes, [20:45] Ashera: so the tough won? [20:45] Thunder_God: Selene, please narrate outcome of Rod being beaten and thrown out :) [20:45] Thunder_God: Yup. [20:46] Filip: how many tokens do we have? I have 1 [20:46] Thunder_God: Selene 3, Filip 1, Andrew 2, me 7. [20:46] Ashera: (composing...) [20:47] Thunder_God: No sweat. [20:47] Thunder_God: I'm going to give Rod a couple of Goals I think. [20:47] Thunder_God: After Selene's narration. [20:48] Ashera: Rod tries to get the redneck to calm down with good reasons. The redneck isn't listening, and his friends jeer at the sorry-looking ex-clown. The redneck grabs Rod by the shirt, but has trouble lifting him due to Rod's weight. He settles for shoving him into a table. (cont) [20:50] Ashera: Rod stumbles into the table and knocks the glasses off it, horrifying the young couple who were chatting there. The liquor spills all over him, sour and cheap. The tough guy stands over Rod. "Get out of here, you bum. We don't want your kind around," and kicks him a couple of times for good measure. Aching, and stinking of alcohol despite still being sober, Rod limps out of the bar. [20:50] Ashera: (done) [20:50] Thunder_God: Goal for Water, Avoid Rednecks. [20:51] Filip: Is it possible to suggest more of his actions? [20:51] Thunder_God: You can suggest. [20:51] Thunder_God: It is completely up to Selene. [20:51] Ashera: sure, suggest away [20:51] Thunder_God: Goal for Dirt: Get Respect out of passerby. [20:51] Filip: He'll see some trump sleeping in nearby trash and tries to steal his bottle [20:52] SSF: Or maybe he'll see a store and buy some clothes. [20:52] Filip: no, he'll definitely try to get his drink :) [20:52] Filip: btw, I steal a die from you, Andrew :) [20:52] SSF: I have 0, no? [20:52] Thunder_God: Ok, everyone halt. [20:53] Thunder_God: Nobody move! ;) [20:53] Filip: 2 dice, 0 tokens [20:53] Filip: no 3 d, 0 t [20:53] Filip: don't shut :) [20:53] Filip: shoot [20:53] Thunder_God: Andrew, you have 0 dice, this means you now 6 dice and we're into Flood Scene! [20:53] Thunder_God: Filip, you have 2 dice. [20:53] Thunder_God: He has 0 dice, so you don't get a die off of him. [20:53] Filip: didn't I got his dice? [20:54] Thunder_God: No, he had 0. [20:54] Thunder_God: You can't get what isn't there. [20:54] Filip: right [20:54] Thunder_God: Ok, let me recap. [20:54] Thunder_God: Andrew had 6 dice, Filip has 2, Selene has 4. [20:54] Thunder_God: We're now into a bidding for that 16th Aspect Dot of Rod's, with Andrew getting one free die. [20:54] Thunder_God: Who wants to spend resources? Remember, whoever gains the Aspect Dot has his die reservoir fully replenished! [20:55] Thunder_God: Selene, this is going to be the end, or nearly, so please stay with us :) [20:55] SSF: I'll spend a token. [20:55] Ashera: yeah, i will [20:55] Thunder_God: Andrew, this is going to be session end, or nearly, you don't want to spend both Tokens? [20:55] Filip: I'll spend 1 die [20:55] Thunder_God: You lose all unspent Tokens at the end of each session anyway. [20:56] Filip: the dice doesn't replenish atthe end? [20:56] SSF: Ok, both tokens. [20:56] Thunder_God: Nope, dice don't replenish. [20:56] Ashera: i'll spend all my tokens, which i think i haven't before! [20:56] Thunder_God: Dice only replenish when you win conflicts. [20:56] Thunder_God: Selene spends 3 Tokens! [20:57] Thunder_God: Ok, so you people give me 6 Tokens, putting me at 11. [20:57] Thunder_God: I spend a Token to give Filip 2 dice. [20:57] Filip: which you lose if you don't spend them [20:57] Thunder_God: Indeed. [20:57] Filip: ho has how many dice? [20:57] Thunder_God: Ok, anyone else wants to spend? [20:58] Thunder_God: Selene has 6, Filip has 3, Andrew has 5. [20:58] Thunder_God: I'm going to spend another Token, to give Filip 2 more dice. [20:58] Filip: oh, I'll spend the last die [20:58] Filip: that gives me 6 [20:58] SSF: Didn't I have 6 + 2 tokens? [20:58] Thunder_God: He meant to roll. [20:58] Thunder_God: You have 6 dice in your reservoir. [20:58] Filip: we start from 0, you had 1 free die [20:59] Thunder_God: Selene has 4 dice in her reservoir. [20:59] Filip: hmm? [20:59] Thunder_God: Filip has 0 dice in his reservoir. [20:59] SSF: I'll spend 4 dice out of my reservoir. [20:59] Thunder_God: K. [20:59] Thunder_God: Andrew has 9 dice, Selene has 6, Filip has 6. [20:59] Filip: when did he got those dice in his reservoir... oh yes [20:59] Thunder_God: Selene, want to spend dice from your reservoir? [20:59] Filip: I missed that he regains all [20:59] Thunder_God: Filip>When he went down in his Aspect Dots. [21:00] Thunder_God: Filip, you did something smart and risky though. [21:00] Thunder_God: If someone else kept a Token when you went to 0 dice, they could steal from you, and still could next session if you don't win. [21:00] Filip: I'm not sure if I'd do this if I remembered that he regains his dice [21:00] Thunder_God: Heh. [21:00] Thunder_God: Well, you must risk to win. [21:00] Ashera: what are the current totals or was i supposed to be keeping track? [21:00] Filip: and I don't win, since Andrew rolls something like 1,1,1,1,1 :D [21:01] Thunder_God: Ok, anyone else wants to spend anything? Selene, you have 4 Dice in your Die Reservoir, pass or spend? [21:01] Ashera: spend! [21:01] Thunder_God: Selene and Filip have 6 dice in her pool, Andrew has 9. [21:01] Thunder_God: Spend how many? [21:01] Ashera: all because i'm a highroller [21:01] Ashera: or something [21:01] Thunder_God: Heh. [21:01] Thunder_God: Ok. [21:01] Thunder_God: Selene 10, Andrew 9, Filip 6. [21:01] Thunder_God: Andrew, want to spend more dice or roll? [21:01] SSF: pass [21:02] Thunder_God: Ok, everyone roll. 3 or lower. [21:02] Filip: #roll 6[1d6] [21:02] *** -RPGServ- [21:02] Filip: yay, 3 sux! :D [21:02] Ashera: #roll 10[1d6] [21:02] *** -RPGServ- [21:02] Filip: how frickn' lucky for me :D [21:02] Thunder_God: 4 suxx for Selene. [21:02] Thunder_God: Now Andrew. [21:02] SSF: #roll 9[1d6] [21:02] *** -RPGServ- [21:02] Ashera: ahh well [21:02] SSF: noooooo [21:02] Thunder_God: 2 suxx. [21:03] Thunder_God: Selene, you now have Aspect 6, Die Reservoir is filled back up to 6! [21:03] * Filip grins [21:03] * SSF shakes a fist at the exclown [21:03] Filip: at least Andrews botched some roll at last :D [21:03] Thunder_God: Selene, do you want to narrate Rod going for a homeless's bottle of alcohol or do you want to wrap this scene up? [21:03] * Filip burrows deeper [21:04] Filip: go for the bottle, go for the bottle :) [21:04] Ashera: hrm... [21:04] SSF: Clothes! [21:04] Thunder_God: Heh. [21:05] Ashera: sorry, but i think i want to wrap up [21:05] Thunder_God: Ok. [21:05] Filip: well [21:05] Filip: that's it for my 5th dot :) [21:05] Thunder_God: Filip, you gain a Token as your Goal resolves, with you not getting Drunk, you must pick a new goal for Rat for Rod, immediately. [21:05] Ashera: mostly due to starting to go "whoo blurry" at the screen [21:05] Thunder_God: ::Hugs Selene:: Stay brave for 10 more mins. [21:06] Filip: get revenge from the rednecks [21:06] Thunder_God: Heh, this is going to be funny, as Water's Goal is "Avoid Rednecks". [21:06] SSF: Ooh, conflict. [21:06] Filip: ooh [21:06] Thunder_God: Ok, I'm going to give Rod/Rat another Goal: Get Sober. [21:07] Thunder_God: And this is it for tonight. Do you people want to continue tomorrow? [21:07] Filip: how does it relate to rat? [21:07] Filip: fine for me [21:07] Filip: what hour? [21:07] Ashera: tomorrow i think i'll have had more sleep [21:07] Thunder_God: Filip>Rat is an animal. Animals want to stay healthy, not be sick with alcoholism, he wants to get stronger, healthier, and to beat some rednecks. [21:08] Thunder_God: Selene, what hours are good for you? [21:08] Filip: ooh [21:08] Ashera: i'm at GMT+0800 [21:08] Thunder_God: It is now what hour for you, 2 AM? [21:08] Ashera: a bit earlier is probably better [21:08] Ashera: yeah [21:08] Thunder_God: So what time your time do you want to start? [21:09] Filip: I'm not perfectly sure what hour I'll be able to play tommorow [21:09] Thunder_God: Filip>Guess? [21:09] Filip: I must visit doctor [21:09] Filip: araound 16-17 GMT should be fine [21:09] Thunder_God: Selene? [21:09] Ashera: i guess after dinner, like 10-ish or so, if possible. but i can do later [21:09] Thunder_God: 10 GMT or your time? [21:09] Ashera: it's just that, um, i had no sense and i think i got about 3 hours of sleep last night [21:09] Ashera: my time [21:09] Thunder_God: And AM or PM? [21:10] Ashera: pm [21:10] Ashera: where by "night" i mean "9 am to 12 noon my time" [21:10] Filip: I think that I'll hate Greenwich after today :D [21:10] Thunder_God: That's 1400 GMT, can you do 1700-onward? [21:10] Thunder_God: Andrew, I'm correct in assuming that you like me are pretty fluid? [21:11] SSF: Fluid [21:11] Ashera: i think i can do 1700-onward [21:11] Ashera: if i actually get sleep this time [21:11] Thunder_God: Ok, then 1700 GMT onward it is :) [21:12] Thunder_God: Selene, go to sleep, Andrew and Filip, please stay here :) [21:12] Thunder_God: Selene, check The Forge tomorrow and post your thoughts. [21:13] Ashera: i thought we needed to do a discussion thingie? [21:13] Thunder_God: Oh, you're still awake? [21:13] Thunder_God: I mean to do it now. [21:13] Thunder_God: Just wanted to let you go to sleep, heh. [21:13] Ashera: ahhh [21:13] Thunder_God: Ok folks, so what did you think? [21:13] Filip: are we bidding whether you go to sleep or stay and discuss :) [21:13] Ashera: feel bad ditching quite like that though [21:13] Thunder_God: First things first, was it fun? [21:14] Thunder_God: Selene, you can post your thoughts on The Forge tomorrow. [21:14] Filip: Quite. It would be more so if I actually understood everything I was doing :) [21:14] Thunder_God: Andrew? [21:15] SSF: Arr [21:15] Thunder_God: Filip, first sessions are always hard, think, it's the game's first session worldwide. [21:15] Thunder_God: What didn't work, what wasn't clear, what did you wish was different. What WAS fun? [21:17] SSF: It seemed slow, and not as much conflict as I'd thought. [21:17] Thunder_God: ::Noogies Andrew, for fun and profit:: I agree. [21:17] Thunder_God: Why do you think it was so? [21:17] Filip: yes, very slow [21:17] Thunder_God: Why do you think it was slow? [21:17] Filip: and I was confused about the narration a bit [21:18] SSF: The bidding process was also slow, but I'm not sure if that has something to do with being online or just us being unfamiliar with the rules. [21:18] Filip: I tried to get tha lady to some conflict back then :) [21:18] Filip: But don't ask me, why I was doing it the way I was doing it :) [21:18] Ashera: having physical counters for dice and tokens and stuff would probably help [21:18] Thunder_God: What about the Conflict? Think it's because people are averse to getting their own characters into trouble, although each scene MUST have conflicts? [21:19] Filip: It's slower since we are not seeing ourselves face to face, that's for sure [21:19] Ashera: in my case, i think it's because i didn't feel like there was anything existing to push against to make a conflict [21:19] Filip: I have counters here, and sheet and stuff. Didn't help much, since I've been forgetting to switch my attention from the screen [21:19] Thunder_God: Narration TO Conflicts and Narration FROM Conflicts, without any Narration otherwise, does it seem to work? [21:19] Thunder_God: Selene>You need to create that. [21:20] Thunder_God: I think I should've done what I planned to do. Buy Narration for the first round around, both leading to and from conflicts, that way I could set the mood and show conflicts, maybe tomorrow? [21:20] Filip: I've been waiting from some input from the others most of the time. You all seemed very passive to me. [21:20] Thunder_God: I updated an online sheet constantly. [21:20] Thunder_God: Yup, passive is bad, be aggressive :-/ [21:21] Ashera: so, it seems like the ideal is to have a conflict in mind when setting the scene? [21:21] SSF: It seems so. [21:21] Thunder_God: Almost. It's ideal to have multiple conflicts in mind when setting the scene. [21:21] Filip: this online sheet thing doesn't seem to comfortable to me [21:21] Thunder_God: Filip>It's not. [21:21] Thunder_God: But The Enlightened has less work, so can manage. [21:22] Filip: constant downloading, constant attention switching [21:22] Thunder_God: It's not really online, sorry, it's in openoffice on my computer. [21:23] Thunder_God: I should do what Alex does, set up a Wiki online sheet, which anyone can change. [21:23] Filip: Btw, I haven't played on irc for 3 years or so. And this was my first session in English ;) [21:23] SSF: That'd be nice. [21:23] Filip: That slowed me down a bit too. [21:23] SSF: Myself, as well. [21:23] Thunder_God: ::Nods:: Now, what WAS fun? [21:24] Thunder_God: For me it'd been 2 years since I've had online campaign, last was DnD. [21:24] Filip: I had fun at the end, when it came to this stealing and bidding [21:24] Filip: adrenalin rush. nice [21:24] *** Ashera has signed off IRC (Disintegrated: Download Gaim: (Link: http://gaim.sourceforge.net/)http://gaim.sourceforge.net/). [21:24] Filip: Now I understand how the stealing works, at least. Very risky. [21:25] Thunder_God: ::Nods:: [21:25] Thunder_God: Now it also makes sense on why you need to have dice when you steal? [21:25] Filip: Btw, why did character creation took you so long? [21:25] Thunder_God: To me? [21:25] Filip: yup [21:25] Thunder_God: I thought it'd take you people a lot less. [21:25] SSF: Hrm. [21:26] SSF: I think that is due to being online. [21:26] Thunder_God: I had to wait constantly for concepts, Specialties, Goals... [21:26] Filip: there was a bit miscommunication and stuff [21:26] Thunder_God: I could have made three Pulp Fiction characters, premade, in less than 20 mins. [21:26] Thunder_God: ::Nods:: [21:26] Filip: online problem [21:26] Thunder_God: That is a lesson though, next playtest group: Premade characters. [21:26] Filip: and I had to look up some words in a dictionary in the middle of creating old lady ;) [21:27] Thunder_God: LOL [21:27] Filip: You didn't expect this kind of characters? [21:27] Thunder_God: I expected some more violence, or some more connection between characters, at least thematically. [21:28] Thunder_God: These are everyday characters, which will make the violence all the more shocking when I introduce it. [21:28] Filip: Let's see. Ashura suggested the mood, Andrew picked it up, I decided to go with the jazz [21:28] SSF: We can work that in. [21:28] Filip: I've been thinking about corporate CEO before that [21:28] Thunder_God: ::Nods:: [21:29] Filip: I introduced the girl because I've seen a possibility of connection to the clown [21:29] Thunder_God: I hope tomorrow it'd go better, now that you people understand Conflicts should be ubiquitous. [21:29] Filip: and I got that silly mood from Selene [21:29] Thunder_God: Don't connect her directly, characters shouldn't meet, not fully connected is better. [21:29] Filip: uhum [21:29] Thunder_God: Yes, silly mood doesn't fit competitive games like this ;) [21:30] Filip: it doesn't fit *this* game [21:30] Filip: not this kind of a silly mood [21:30] Thunder_God: Heh. [21:30] Filip: but when I realised it, it was already too late [21:30] Thunder_God: Andrew, what was fun for you? [21:30] Filip: Pulp Fiction silly mood would be better :) [21:30] SSF: I liked the idea. [21:31] Thunder_God: But you liked the idea even before playing, what was fun about play? [21:31] Filip: the idea? [21:31] SSF: I think the ability to set scenes is cool, and would've liked it if I got to! [21:31] Thunder_God: Heh. [21:31] * SSF shakes a fist at Filip for not selling [21:31] Filip: not selling what? :/ [21:31] Thunder_God: Filip>Andrew is not familiar with Indie games. [21:31] Thunder_God: Rights to narrate Rod's scene. [21:31] Filip: I was just about to ask for your previous game experiences ;) [21:32] SSF: non-Indie games for long, long time ;P [21:32] Thunder_God: Andrew, indie games have Scene Setting all over the place, but not as "Aggressively" as I do. [21:32] Filip: White-Wolf? [21:33] Filip: Well, I don't have loads of experience too. Some DitV, some InSpectres, some experimental stuff. [21:33] Thunder_God: I mean, they set a scene, everyone can set a scene and contribute, with me though, setting a scene has to follow specific parameters, and it should be fast. I mean, in my ideal version, each scene(not including stealing and such) takes about 10-15 minutes, TOPS. [21:33] Thunder_God: Think about it, 4-6 scenes an hour. [21:33] SSF: White-Wolf, D&D, and old SR [21:33] Filip: double it for the net [21:34] SSF: Yeah, the net is like mucho slow. [21:34] Filip: White-Wolf, lots of D&D, WFRP, in reverse order ;) [21:34] Thunder_God: Filip>I think a scene should take 20 mins tops on the net, offline a scene should take 3-15 mins. [21:34] Thunder_God: It's also about typing speed. [21:34] Thunder_God: I type fast, fast! [21:34] Filip: you know what - I had some problems when it came to my narration [21:34] Thunder_God: 4 Mes could probably go through 4-6 scenes in an hour online. [21:34] Thunder_God: ::Nods:: [21:35] Thunder_God: You had a different problem with the Water Narration.. [21:35] Thunder_God: You kept waiting for interjections. [21:35] Filip: I'm not fast typer, sometimes I stop to find the proper word... [21:35] Thunder_God: Where you just needed to show granny pulling guilt, reaction, and close it up. [21:35] Thunder_God: No need for wait for us to interrupt, cause there is no interruption in that section, you wrap it up and that's it. [21:35] Filip: ...and I didn't had too much inspiration when it came to after conflict narration then [21:35] Thunder_God: Heh. [21:36] Thunder_God: You can also say, "Guys, I have no idea, someone wants to buy Narration, please?" [21:36] SSF: You can sell it like that? [21:36] Filip: I could have just do it, or sum up quickly "she feels guilty, go on" :D [21:36] Thunder_God: You can offer, no one has to buy it. [21:36] Thunder_God: Filip>Not that short, but almost ;) [21:36] Thunder_God: Same as someone can offer to buy and you can say no. [21:36] Filip: and that would help me - I could have used the token later [21:37] Filip: Which I did later. I wonder how much would I gain if I got him drunk [21:37] Filip: oh yes [21:38] Thunder_God: The same as when you failed to get him drunk. [21:38] Filip: I've been sure that the conflict was social not physical [21:38] Thunder_God: 1 Token, which you would have had to spend immediately to get a new Goal. [21:38] Thunder_God: Well, Andrew wanted it Social, I decided it's going to be Physical in the end. [21:38] Thunder_God: But if he had won, he'd have had Social Narration. [21:38] Filip: I wanted it social, so that Andrew lost and Rod gained some social marks [21:39] Thunder_God: I now need to consider how to sort this out. [21:39] Thunder_God: Heh. [21:39] Thunder_God: Social Marks would be bad, it'd mean he'll get down to Social 1 if he lost again! [21:39] Filip: If I got him to another social conflict, which he would lose, and then another... [21:39] Thunder_God: And then Andrew would've lost a dot, but now Selene would. [21:39] Thunder_God: But what if you had won that Dot? [21:39] Filip: I just would have to do it in the same scene, so I planned some aggressive conflict creation [21:39] Thunder_God: See, everything is a double edged sword. [21:40] Filip: right [21:40] SSF: Hrm... I see that's how we should do it. [21:40] Filip: I suspected that Andrew would let me draw himself into those conflicts anyway :) [21:40] Thunder_God: Andrew>Hm? [21:41] Filip: then, he could possibly loose a dot, and I'd steal another one [21:41] Thunder_God: This is how the sheet looked at the end of the evening: (Link: http://www.geocities.com/tundra_no_caps/charactersheetbetatest2.pdf)http://www.geocities.com/tundra_no_caps/charactersheetbetatest2.pdf [21:41] Thunder_God: Look how many changes. [21:41] Filip: btw, you decide who is available in the scene by fiat or goals? [21:42] Thunder_God: You mean NPCs? [21:42] Thunder_God: Or which characters can have a scene now? [21:43] Filip: no. you gave a choice of two characters at the beggining of every turn [21:43] Filip: it's by goals? [21:43] Thunder_God: No. [21:44] Filip: just fiat then? [21:44] Thunder_God: Read Page 15: Narration Structure and Page 16, Scene Framing. [21:44] Thunder_God: Nope, it's in the rules. [21:44] Thunder_God: You can only set a scene for a character for whom you play Dirt/Rat, unless you want to pay a Token to set a scene for the character for whom you play Water. [21:44] Thunder_God: Andrew, any other thoughts? [21:45] SSF: Not really [21:45] SSF: I think all my issues rested with the fact that we're playing online [21:45] SSF: I think this game would be a lot more fluid in person [21:45] Thunder_God: ::Nods:: [21:45] Filip: ok, got it [21:46] Thunder_God: Any big glaring problems you think are apparent, any of you? [21:46] Filip: another issue - npc stats :) [21:46] Thunder_God: Something that you can already see that flat-out doesn't work? [21:46] Thunder_God: NPCs have all Aspects at 5, their Traits are what fits the story, just like all NPCs. [21:46] Thunder_God: But where in Exalted/WoD you have Social, Physical, Mental pools to get things simpler, it's already that simple here. [21:47] Filip: it's that "what fits the story" doesn't belong here, I think. Gives The Enlightened too much influence [21:48] SSF: I think the Enlightened has a lot of influence. [21:48] Filip: You could manipulate conflict results as you see fit if you wanted to. I think it would be better if The Enlightened had to spend some resources in conflicts, or divide some amount of point between the stats [21:48] SSF: Might I suggest generic NPC-types. [21:48] Filip: this is a good solution, too [21:48] Thunder_God: The Enlightened has very little influence outside this. [21:48] Filip: some general archetypes, like "socialite", "brute" and the like [21:49] SSF: Perhaps Brute lvl 1, lvl 2, and lvl 3... each costing the enlightened 1,3, or 5 tokens and having progressively higher stats. [21:49] Filip: loads of tokens [21:49] Thunder_God: Andrew, how do you reckon the Enlightened has a lot of Influence? [21:49] Filip: the problem is, he is in no way restricted in setting stats [21:49] Thunder_God: The Enlightened only has 5 Tokens in normal sessions, only in the first session he gets 3 more. [21:49] SSF: You have a massive pool of tokens to spend at whim. [21:49] SSF: You also get tokens when we spend them [21:49] Thunder_God: Those first session Tokens are meant for the Enlightened to set the mood, by buying Narration and giving Goals. [21:49] Thunder_God: That's true. [21:50] Filip: let's say that was social conflict back then. You could set his physical at 2, or at 5, as you wanted [21:50] SSF: So it'd make sense that you use those tokens to make NPCs. [21:50] Filip: that would practically determine the result [21:50] Thunder_God: ::Nods:: [21:50] Thunder_God: Well, it was a bar... and it makes sense for the opponent in a bar to be strong. [21:50] Thunder_God: But then again, you are correct, I will consider this. [21:50] Filip: you think sim, while for me it's gam issue [21:51] Thunder_God: ::Nods:: [21:51] Filip: that's why in Threads I regulated such stuff [21:51] Thunder_God: It probably won't be changed till tomorrow, I need some more time to consider it. [21:51] Filip: yeah, sure [21:51] Thunder_God: HEh, in its engine, CR is much thinner than Threads, yet like Chess, the ways in which these simple rules interact are numerous. [21:51] Filip: there is some form of Enlightened victory, or not? Rainbow scenes? [21:51] Thunder_God: Nope. [21:52] Thunder_God: Rainbow Scenes is victory for the Character. [21:52] Thunder_God: Rather than the Aspects. [21:52] Filip: so for no one at the table, unless The Enlightened decides that he want's happy ending [21:52] Thunder_God: Yes. [21:52] Thunder_God: Rainbow scenes happen in spite of the Aspects, in spite of the odds. [21:52] Filip: Then he might try to "win" just to realise his agenda [21:52] Thunder_God: Not because of them, but in spite of them. [21:53] Thunder_God: Filip, you don't know what the Enlightened is. It's one of the Setting up Shop questions. The Enlightened IS something, to each group, it'd be something else. I know what the Enlightened really is, but I'm not going to share. [21:53] Filip: It's still possible for The Enlightened to try to win. Munchkin behaviour coming from the GM :D [21:53] Thunder_God: The Enlightened thus, doesn't really win. [21:53] Thunder_God: Heh, how can he win? [21:53] Thunder_God: It's not his victory. [21:54] Thunder_God: And Rainbow scenes can't happen because you want them to, they're pure coincidence. [21:54] Filip: He can realise his Step On Up. Not the one set in the rules. His own [21:54] Thunder_God: You can only raise the chances of them occuring. [21:54] Thunder_God: Step on Up? [21:54] Filip: What I'm getting to - he can be motivated to act against other players [21:54] Thunder_God: He should. [21:54] Thunder_God: :) [21:54] Thunder_God: But he should be against the other players the same. [21:55] Thunder_God: The Enlightened shouldn't favor any single player. [21:55] Filip: "he should" doesn't mean that he will be [21:55] Thunder_God: But he should treat all the players the same. [21:55] Thunder_God: He SHOULD act against other players. [21:55] Thunder_God: He should STOP them from winning. [21:55] Filip: I don't really like the word should :) [21:55] Thunder_God: Rather than try to win himself, which he can't, he should stop them from winning. [21:56] SSF: Which in essence prolongs the game. [21:56] SSF: Is that a good thing? [21:56] Filip: So, why should the GM bother about making NPC plausible, if he could just throw some "monsters" to crush the aspects [21:56] Thunder_God: Andrew>We'll see. [21:56] Thunder_God: Filip>Honesty, this is a Game. Why should we play sports fairly if all we want is to win? [21:57] Filip: So, basically, GM's way of winning is prolonging the game - not letting anyone other win [21:57] Thunder_God: He should stop them in Biddings, not any other way. [21:57] Thunder_God: No. [21:57] Thunder_God: The GM doesn't win. [21:57] Thunder_God: Anything else is your own reading of things that aren't there. [21:57] Filip: so, why did you set rednecks phis at 4, not 5? You could have do it [21:57] Thunder_God: Because it didn't seem plausible to me. [21:57] Filip: There are no rules that suggest that these things aren't there ;) [21:58] Thunder_God: Heh, likewise for you ;) [21:58] Filip: But your goal as the GM was to stop other's from winning, which has nothing to do with plausibility ;) [21:58] Thunder_God: :: sighs:: [21:58] Thunder_God: No, it's my goal as The Enlightened "character", if you will. [21:58] Thunder_God: It's not my goal as a player. [21:58] Thunder_God: You as a player have the goal of Winning. [21:59] Thunder_God: It happens to be the same as an Aspect's goal. [22:00] Filip: Anyway, the GM's role is not enfoced mechanically here - and I think it should. [22:00] Thunder_God: Hm. [22:00] Filip: Currently, you have 3 players bounded by the rules at the table, and one almost outside the law. [22:00] Thunder_God: I'm not sure I agree. [22:01] Thunder_God: The social setup is completely rules free. [22:01] Filip: But maybe it's just me. Lately, I had many issues with GM's fiat [22:01] Thunder_God: The reason for 3 players is it promotes conflict. [22:01] Thunder_God: The 4th player sets things to stability. [22:01] Thunder_God: But that requires him to be impartial. [22:01] Filip: ok, break for food. I'll be back in an hour or so [22:01] Thunder_God: Me too. [22:02] SSF: I'm going to get stuff done, whee. [22:02] Thunder_God: Andrew, Filip, reply on The Forge if you wish once I post the thread in Playtesting. [22:02] Thunder_God: Me go eat and stuff, have fun folks!